- #Star trek armada 2 fleet operations mods how to#
- #Star trek armada 2 fleet operations mods mod#
- #Star trek armada 2 fleet operations mods Patch#
- #Star trek armada 2 fleet operations mods windows#
We designed new surroundings for the maps, more realistic asteriod fields, Possibility to create a certain number of race specific special ships. We introduced a credit system that gives you the We designed each ship new with more realistic textures. Should have its defined task and does not loose its importance during the game.
#Star trek armada 2 fleet operations mods mod#
Our mod is based on the conviction that each ship We do not believe in the sense of creating big fleets within seconds and battlesīased on the pure number of materials. Objective of our mod is to bring the game back to the Star Trek root. Star Trek: 25th Anniversary by a small, but fair margin).Īs Armada II is much different from what everybody thought the successor ofĪrmada I should be, we started to change the philosophy of the game. Second best selling Star Trek game Star Trek: Armada (behind Interplay's Simple "modification" but trying to make Armada II a worthy successor to the The project target was not only to create a
#Star trek armada 2 fleet operations mods Patch#
An incremental patch from version 3.0.7 is not available.įleet Operations Version 3.1.0 - Armada II Total ConversionĬopyright (C) 2003-2010 Fleet Operations Development Team A previous installation of Fleet Operations or Armada II is NOT required.
#Star trek armada 2 fleet operations mods how to#
Info on how to do that will be updated here soon.ģ.1.0 is a full install. Your maps created for 3.0.7 have to be patched. That means, previously made maps can currently not be used with 3.1.0. Map Makers: Please note that there have been changes to the bzn file format. We have dug through a lot of input regarding balancing that you have made in our forums and combined some of the best of your ideas in this patch. That is quite comparable what you find in the shows where some races have cloaking devices which can be detected far more easily than for example the ones being used by the Romulans.ģ.1.0 features also some important balancing changes. Instead of having just one level of cloak that is always detectable by any sensor station, we now have different stages of cloak.
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We have also taken on the inflexible cloaking system that Armada 2 provided us. It is now possible to select up to 30 vessels at a time instead of the previous 16 limit. The new interface is not just a new "skin" but also has gotten some technical updates. The good old ingame interface, which has been largely untouched since Fleet Operations 1.0 was released in 2003 now finally got it's deserved update. This major sub-release of version 3.0 does includes a number of important features and gives us the foundation for some exiting future content we have in development for you.ĭespite the changelog speaks mostly for itself i'd like to highlight some of the additions with this patch. We have decided to make it 3.1.0 instead. You thought this would be 3.0.8? You are wrong. I guess some of you have been waiting some time for this - the patch with the longest development span since the release of Fleet Operations 3.0 is now available for download. Grab the latest FleetOps patch 3.1.2 from HERE. Please visit the official FleetOps forums to report bugs & balancing issues and to obtain technical support.
#Star trek armada 2 fleet operations mods windows#
This feature can be disabled in the file properties through Windows Explorer, as described in more depth in Editing Text Files.IMPORTANT:The multimedia pack, including all the music for the mod, can be downloaded from the FleetOps website. Stock Armada II provided ODFs tagged as read-only files to prevent users from accidentally modifying these files. A detailed overview of all possible commands of ODF files can be found in the ODF Commands section. ODF files can be created and edited with a text editor like Windows Notepad.
![star trek armada 2 fleet operations mods star trek armada 2 fleet operations mods](https://media.moddb.com/images/mods/1/3/2220/FOScreenShot_090619_214525.png)
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For more information see ODF and FPQ Manipulation. This file format makes it possible to load a large amount of ODF files a lot faster than when used from the "traditional" directories. In Fleet Operations a container format for ODF files was introduced. Be careful not to use the same filename twice in different directories, otherwise only one of the files you created will be used. It does not matter in which of these directories the ODF files are stored, all that is important is their filename.
![star trek armada 2 fleet operations mods star trek armada 2 fleet operations mods](https://media.moddb.com/cache/images/mods/1/3/2220/thumb_620x2000/FOScreenShot_101021_023900.png)
ODF files can be stored in the following directories relative to the Fleet Operations Data\ directory or from the root of a Modification Module: These can be objects like vessels, map objects (asteroids etc), and weapon ordnances, but also settings for objects in a wider sense, in the form of settings about factions, teamcolors, ship caps and various others. These files contain properties for all objects that are used within Armada II.